{"id":5933,"date":"2025-08-25T13:22:30","date_gmt":"2025-08-25T11:22:30","guid":{"rendered":"https:\/\/tech.kouzay.com\/?p=5933"},"modified":"2026-03-18T08:51:43","modified_gmt":"2026-03-18T07:51:43","slug":"5933","status":"publish","type":"post","link":"https:\/\/tech.kouzay.com\/index.php\/2025\/08\/25\/5933\/","title":{"rendered":"FPS, Hertz et DLSS &#8211; Guide Complet | Tech.Kouzay.com"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"5933\" class=\"elementor elementor-5933\" data-elementor-post-type=\"post\">\n\t\t\t\t<div class=\"elementor-element elementor-element-5288d5e9 e-flex e-con-boxed e-con e-parent\" data-id=\"5288d5e9\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-62568703 elementor-widget elementor-widget-text-editor\" data-id=\"62568703\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\n<pre class=\"wp-block-preformatted\"><\/pre>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4c5d117 e-flex e-con-boxed e-con e-parent\" data-id=\"4c5d117\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-0c838ec elementor-widget elementor-widget-html\" data-id=\"0c838ec\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t <!DOCTYPE html>\r\n<html lang=\"fr\">\r\n<head>\r\n    <meta charset=\"UTF-8\">\r\n    <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\r\n    <title>FPS, Hertz et DLSS - Guide Complet | Tech.Kouzay.com<\/title>\r\n    <link 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scale(1); }\r\n            50% { transform: scale(1.05); }\r\n            100% { transform: scale(1); }\r\n        }\r\n\r\n        .pulse {\r\n            animation: pulse 2s infinite;\r\n        }\r\n\r\n        \/* Utility Classes *\/\r\n        .text-center {\r\n            text-align: center;\r\n        }\r\n        \r\n        .mb-0 {\r\n            margin-bottom: 0;\r\n        }\r\n        \r\n        .mt-0 {\r\n            margin-top: 0;\r\n        }\r\n        \r\n        .btn {\r\n            display: inline-block;\r\n            background: var(--accent);\r\n            color: white;\r\n            padding: 12px 25px;\r\n            border-radius: 30px;\r\n            text-decoration: none;\r\n            font-weight: 600;\r\n            transition: var(--transition);\r\n            border: none;\r\n            cursor: pointer;\r\n        }\r\n        \r\n        .btn:hover {\r\n            background: var(--primary);\r\n            transform: translateY(-3px);\r\n            box-shadow: 0 5px 15px rgba(0, 0, 0, 0.2);\r\n        }\r\n        \r\n        .badge {\r\n            display: inline-block;\r\n            background: var(--accent);\r\n            color: white;\r\n            padding: 5px 10px;\r\n            border-radius: 20px;\r\n            font-size: 0.8rem;\r\n            font-weight: 600;\r\n            margin-left: 10px;\r\n        }\r\n    <\/style>\r\n<\/head>\r\n<body>\r\n    <header>\r\n        <div class=\"container header-content\">\r\n            <div class=\"logo\">\r\n                <i class=\"fas fa-gamepad\"><\/i>\r\n                <span>Tech.Kouzay.com<\/span>\r\n            <\/div>\r\n            <nav>\r\n                <ul>\r\n                    <li><a href=\"#fps\">FPS<\/a><\/li>\r\n                    <li><a href=\"#hertz\">Hertz<\/a><\/li>\r\n                    <li><a href=\"#sync\">Synchronisation<\/a><\/li>\r\n                    <li><a href=\"#dlss\">DLSS<\/a><\/li>\r\n                    <li><a href=\"#ecrans\">\u00c9crans Gaming<\/a><\/li>\r\n                <\/ul>\r\n            <\/nav>\r\n        <\/div>\r\n    <\/header>\r\n\r\n    <section class=\"hero\">\r\n        <div class=\"container\">\r\n            <h1>FPS, Hertz et leur importance pour l'affichage<\/h1>\r\n            <p>Comprenez les concepts fondamentaux qui d\u00e9terminent la fluidit\u00e9 de votre exp\u00e9rience gaming et d\u00e9couvrez comment les technologies comme le DLSS r\u00e9volutionnent le rendu graphique.<\/p>\r\n            <a href=\"#fps\" class=\"btn\">Commencer la lecture<\/a>\r\n        <\/div>\r\n    <\/section>\r\n\r\n    <div class=\"container\">\r\n        <section id=\"fps\" class=\"section\">\r\n            <h2><i class=\"fas fa-tachometer-alt\"><\/i> Les FPS (Frames Per Second)<\/h2>\r\n            <p>Les FPS, ou Images Par Seconde, repr\u00e9sentent le nombre d'images affich\u00e9es chaque seconde par votre carte graphique. C'est une mesure cruciale de la performance graphique qui influence directement la fluidit\u00e9 de l'exp\u00e9rience visuelle.<\/p>\r\n            \r\n            <div class=\"cards\">\r\n                <div class=\"card\">\r\n                    <h3><i class=\"fas fa-bolt\"><\/i> Importance des FPS<\/h3>\r\n                    <p>Un taux de FPS \u00e9lev\u00e9 est essentiel pour une exp\u00e9rience de jeu optimale. Des FPS \u00e9lev\u00e9s r\u00e9duisent le lag (d\u00e9calage) et le motion blur (flou de mouvement), offrant une exp\u00e9rience plus r\u00e9active et pr\u00e9cise, particuli\u00e8rement dans les jeux comp\u00e9titifs.<\/p>\r\n                <\/div>\r\n                <div class=\"card\">\r\n                    <h3><i class=\"fas fa-sliders-h\"><\/i> Facteurs influen\u00e7ant les FPS<\/h3>\r\n                    <p>Les FPS sont affect\u00e9s par plusieurs facteurs : la puissance du GPU, la complexit\u00e9 de la sc\u00e8ne rendue, les r\u00e9glages graphiques, la r\u00e9solution d'affichage, et l'optimisation du jeu lui-m\u00eame.<\/p>\r\n                <\/div>\r\n                <div class=\"card\">\r\n                    <h3><i class=\"fas fa-vr-cardboard\"><\/i> FPS et R\u00e9alit\u00e9 Virtuelle<\/h3>\r\n                    <p>En r\u00e9alit\u00e9 virtuelle, un framerate insuffisant peut provoquer des vertiges et des naus\u00e9es. Un minimum de 90 FPS est g\u00e9n\u00e9ralement requis pour une exp\u00e9rience VR confortable.<\/p>\r\n                <\/div>\r\n            <\/div>\r\n\r\n            <h3>Seuils de FPS et exp\u00e9rience utilisateur<\/h3>\r\n            <div class=\"table-container\">\r\n                <table>\r\n                    <tr>\r\n                        <th>Taux de FPS<\/th>\r\n                        <th>Exp\u00e9rience<\/th>\r\n                        <th>Utilisation typique<\/th>\r\n                    <\/tr>\r\n                    <tr>\r\n                        <td>30 FPS<\/td>\r\n                        <td>Minimum acceptable pour la plupart des jeux, l\u00e9g\u00e8res saccades perceptibles<\/td>\r\n                        <td>Consoles de base, jeux peu exigeants<\/td>\r\n                    <\/tr>\r\n                    <tr>\r\n                        <td>60 FPS<\/td>\r\n                        <td>Fluide, standard confortable pour le gaming<\/td>\r\n                        <td>Gaming PC standard, consoles next-gen<\/td>\r\n                    <\/tr>\r\n                    <tr>\r\n                        <td>120 FPS<\/td>\r\n                        <td>Tr\u00e8s fluide, avantage comp\u00e9titif notable<\/td>\r\n                        <td>Gaming comp\u00e9titif, \u00e9crans 120Hz+<\/td>\r\n                    <\/tr>\r\n                    <tr>\r\n                        <td>240 FPS+<\/td>\r\n                        <td>Ultra fluide, saturation des sens, r\u00e9activit\u00e9 extr\u00eame<\/td>\r\n                        <td>Gaming professionnel, \u00e9crans haute fr\u00e9quence<\/td>\r\n                    <\/tr>\r\n                <\/table>\r\n            <\/div>\r\n\r\n            <div class=\"demo-container\">\r\n                <h3 class=\"mt-0\">D\u00e9monstration interactive des FPS<\/h3>\r\n                <p>Utilisez le curseur ci-dessous pour modifier le taux de FPS et observer son impact sur la fluidit\u00e9 du mouvement.<\/p>\r\n                \r\n                <div class=\"fps-demo\">\r\n                    <div class=\"moving-object\" id=\"moving-object\"><\/div>\r\n                <\/div>\r\n                \r\n                <div class=\"demo-controls\">\r\n                    <div class=\"slider-container\">\r\n                        <span>10 FPS<\/span>\r\n                        <input type=\"range\" min=\"10\" max=\"120\" value=\"60\" class=\"slider\" id=\"fps-slider\">\r\n                        <span>120 FPS<\/span>\r\n                    <\/div>\r\n                    <div>\r\n                        <p class=\"mb-0\">FPS actuels: <strong id=\"current-fps\">60<\/strong><\/p>\r\n                    <\/div>\r\n                <\/div>\r\n            <\/div>\r\n        <\/section>\r\n\r\n        <section id=\"hertz\" class=\"section\">\r\n            <h2><i class=\"fas fa-desktop\"><\/i> Les Hertz (Hz)<\/h2>\r\n            <p>Les Hertz mesurent le taux de rafra\u00eechissement de l'\u00e9cran lui-m\u00eame. Si un moniteur est r\u00e9gl\u00e9 sur 60 Hz, cela signifie qu'il peut afficher un maximum de 60 images par seconde. Contrairement aux FPS qui d\u00e9pendent de la puissance de calcul du GPU, les Hz sont une caract\u00e9ristique physique de l'\u00e9cran.<\/p>\r\n            \r\n            <div class=\"highlight\">\r\n                <p>De nombreux utilisateurs affirment avoir une meilleure exp\u00e9rience de jeu avec des framerates sup\u00e9rieurs au taux de rafra\u00eechissement du moniteur. Bien que difficile \u00e0 expliquer techniquement, cette sensation est r\u00e9elle pour de nombreux joueurs exp\u00e9riment\u00e9s.<\/p>\r\n            <\/div>\r\n            \r\n            <h3>Comprendre la relation entre FPS et Hz<\/h3>\r\n            <p>Le framerate (FPS) est le nombre d'images que l'ordinateur peut produire, tandis que le taux de rafra\u00eechissement (Hz) est le nombre d'images que l'\u00e9cran peut afficher. L'interaction entre ces deux m\u00e9triques d\u00e9termine la qualit\u00e9 visuelle per\u00e7ue.<\/p>\r\n            \r\n            <div class=\"comparison\">\r\n                <div class=\"comparison-item\">\r\n                    <h4><i class=\"fas fa-less-than\"><\/i> FPS < Hz<\/h4>\r\n                    <p>Le GPU ne produit pas assez d'images pour suivre le rythme de l'\u00e9cran. R\u00e9sultat : certains rafra\u00eechissements affichent la m\u00eame image, causant des saccades et une exp\u00e9rience moins fluide.<\/p>\r\n                <\/div>\r\n                <div class=\"comparison-item\">\r\n                    <h4><i class=\"fas fa-equals\"><\/i> FPS = Hz<\/h4>\r\n                    <p>L'id\u00e9al pour une exp\u00e9rience fluide. Chaque rafra\u00eechissement d'\u00e9cran affiche une nouvelle image, sans d\u00e9chirement. C'est le principe de base de la synchronisation verticale (V-Sync).<\/p>\r\n                <\/div>\r\n                <div class=\"comparison-item\">\r\n                    <h4><i class=\"fas fa-greater-than\"><\/i> FPS > Hz<\/h4>\r\n                    <p>Le GPU produit plus d'images que l'\u00e9cran ne peut en afficher. R\u00e9sultat : d\u00e9chirement d'\u00e9cran (screen tearing) car plusieurs images partielles sont affich\u00e9es simultan\u00e9ment.<\/p>\r\n                <\/div>\r\n            <\/div>\r\n            \r\n            <h3>\u00c9volution des taux de rafra\u00eechissement<\/h3>\r\n            <p>Alors que les \u00e9crans 60Hz \u00e9taient la norme pendant des ann\u00e9es, les \u00e9crans de gaming modernes offrent d\u00e9sormais des taux de rafra\u00eechissement de 120Hz, 144Hz, 240Hz, voire 360Hz pour les mod\u00e8les haut de gamme. Cette \u00e9volution permet une exp\u00e9rience visuelle consid\u00e9rablement plus fluide et r\u00e9active.<\/p>\r\n        <\/section>\r\n\r\n        <section id=\"sync\" class=\"section\">\r\n            <h2><i class=\"fas fa-sync-alt\"><\/i> Technologies de Synchronisation<\/h2>\r\n            <p>Le screen tearing (d\u00e9chirure d'\u00e9cran) se produit lorsque l'ordinateur n'a pas fini de rendre une image avant d'afficher ce qu'il a et de passer \u00e0 autre chose. Plusieurs technologies ont \u00e9t\u00e9 d\u00e9velopp\u00e9es pour r\u00e9soudre ce probl\u00e8me.<\/p>\r\n            \r\n            <h3>V-Sync (Vertical Synchronization)<\/h3>\r\n            <p>La synchronisation verticale est la m\u00e9thode traditionnelle pour corriger le screen tearing en faisant correspondre le framerate au taux de rafra\u00eechissement (FPS = Hz). Cependant, cette technique pr\u00e9sente des inconv\u00e9nients :<\/p>\r\n            \r\n            <ul>\r\n                <li>Quand le GPU ne peut pas maintenir le taux de rafra\u00eechissement, le V-Sync peut r\u00e9duire de moiti\u00e9 le nombre d'images, cr\u00e9ant une exp\u00e9rience saccad\u00e9e.<\/li>\r\n                <li>Elle augmente l'input lag (d\u00e9lai de r\u00e9ponse), ce qui peut \u00eatre p\u00e9nalisant dans les jeux comp\u00e9titifs.<\/li>\r\n            <\/ul>\r\n            \r\n            <h3>Technologies adaptatives modernes<\/h3>\r\n            <p>Les moniteurs de jeu modernes int\u00e8grent des technologies de synchronisation adaptative qui font correspondre le taux de rafra\u00eechissement au taux de rendu \u00e0 des cycles plus \u00e9lev\u00e9s. Le GPU communique au moniteur sa capacit\u00e9 de rendu, et le moniteur adapte son rafra\u00eechissement en cons\u00e9quence.<\/p>\r\n            \r\n            <div class=\"cards\">\r\n                <div class=\"card\">\r\n                    <h3><i class=\"fas fa-link\"><\/i> NVIDIA G-SYNC<\/h3>\r\n                    <p>Technologie propri\u00e9taire NVIDIA qui synchronise le taux de rafra\u00eechissement de l'\u00e9cran avec le taux de FPS de la carte graphique. Elle n\u00e9cessite un module mat\u00e9riel d\u00e9di\u00e9 dans l'\u00e9cran.<\/p>\r\n                <\/div>\r\n                <div class=\"card\">\r\n                    <h3><i class=\"fas fa-link\"><\/i> AMD FreeSync<\/h3>\r\n                    <p>Solution alternative d'AMD bas\u00e9e sur des standards ouverts, offrant une synchronisation adaptative similaire. FreeSync est g\u00e9n\u00e9ralement moins co\u00fbteux \u00e0 impl\u00e9menter pour les fabricants d'\u00e9crans.<\/p>\r\n                <\/div>\r\n            <\/div>\r\n            \r\n            <div class=\"highlight\">\r\n                <p>Le moyen le plus simple et perceptible d'am\u00e9liorer les faibles framerates est de baisser la r\u00e9solution de l'\u00e9cran, permettant \u00e0 l'ordinateur de dessiner des images avec moins de pixels dans le m\u00eame laps de temps.<\/p>\r\n            <\/div>\r\n        <\/section>\r\n\r\n        <section id=\"dlss\" class=\"section\">\r\n            <h2><i class=\"fas fa-brain\"><\/i> NVIDIA DLSS (Deep Learning Super Sampling)<\/h2>\r\n            <p>Le DLSS est une technologie r\u00e9volutionnaire de NVIDIA qui utilise l'intelligence artificielle pour augmenter les performances sans sacrifier la qualit\u00e9 visuelle. Contrairement aux techniques traditionnelles de super sampling, le DLSS utilise un r\u00e9seau de neurones profond entra\u00een\u00e9 sur des super-ordinateurs pour reconstruire des images haute r\u00e9solution \u00e0 partir de rendus basse r\u00e9solution.<\/p>\r\n            \r\n            <h3>Fonctionnement du DLSS<\/h3>\r\n            <p>Le DLSS fonctionne en plusieurs \u00e9tapes :<\/p>\r\n            <ol>\r\n                <li>Le GPU rend le jeu \u00e0 une r\u00e9solution inf\u00e9rieure (moins exigeante en calculs)<\/li>\r\n                <li>Le tenseur core du GPU NVIDIA RTX ex\u00e9cute le r\u00e9seau de neurones entra\u00een\u00e9<\/li>\r\n                <li>Le r\u00e9seau reconstruct l'image \u00e0 la r\u00e9solution cible en ajoutant des d\u00e9tails r\u00e9alistes<\/li>\r\n                <li>L'image est affich\u00e9e \u00e0 la r\u00e9solution native de l'\u00e9cran<\/li>\r\n            <\/ol>\r\n            \r\n            <h3>Avantages du DLSS<\/h3>\r\n            <div class=\"cards\">\r\n                <div class=\"card\">\r\n                    <h3><i class=\"fas fa-tachometer-alt\"><\/i> Performances accrues<\/h3>\r\n                    <p>Jusqu'\u00e0 2x plus de FPS sans mise \u00e0 jour mat\u00e9rielle, permettant d'atteindre des taux de rafra\u00eechissement plus \u00e9lev\u00e9s sur des \u00e9crans haute fr\u00e9quence.<\/p>\r\n                <\/div>\r\n                <div class=\"card\">\r\n                    <h3><i class=\"fas fa-image\"><\/i> Qualit\u00e9 d'image pr\u00e9serv\u00e9e<\/h3>\r\n                    <p>Gr\u00e2ce \u00e0 l'IA, le DLSS peut parfois produire une image de meilleure qualit\u00e9 que le rendu natif, avec moins d'aliasing et plus de d\u00e9tails.<\/p>\r\n                <\/div>\r\n                <div class=\"card\">\r\n                    <h3><i class=\"fas fa-shield-alt\"><\/i> Support du ray tracing<\/h3>\r\n                    <p>Permet d'activer le ray tracing sans impact massif sur les performances, rendant les jeux plus r\u00e9alistes sans compromis de fluidit\u00e9.<\/p>\r\n                <\/div>\r\n            <\/div>\r\n            \r\n            <h3>\u00c9volution du DLSS<\/h3>\r\n            <div class=\"table-container\">\r\n                <table>\r\n                    <tr>\r\n                        <th>Version<\/th>\r\n                        <th>Am\u00e9liorations<\/th>\r\n                        <th>Cartes support\u00e9es<\/th>\r\n                    <\/tr>\r\n                    <tr>\r\n                        <td>DLSS 1.0<\/td>\r\n                        <td>Premi\u00e8re impl\u00e9mentation, n\u00e9cessitait un entra\u00eenement par jeu, r\u00e9sultats variables<\/td>\r\n                        <td>RTX 20xx et sup\u00e9rieur<\/td>\r\n                    <\/tr>\r\n                    <tr>\r\n                        <td>DLSS 2.0<\/td>\r\n                        <td>R\u00e9seau neuronal g\u00e9n\u00e9raliste, qualit\u00e9 nettement am\u00e9lior\u00e9e, temps de traitement r\u00e9duit<\/td>\r\n                        <td>RTX 20xx et sup\u00e9rieur<\/td>\r\n                    <\/tr>\r\n                    <tr>\r\n                        <td>DLSS 3.0<\/td>\r\n                        <td>Ajout de l'Optical Flow Accelerator et Frame Generation, cr\u00e9ation de frames suppl\u00e9mentaires<\/td>\r\n                        <td>RTX 40xx<\/td>\r\n                    <\/tr>\r\n                <\/table>\r\n            <\/div>\r\n            \r\n            <div class=\"highlight\">\r\n                <h3><i class=\"fas fa-lightbulb\"><\/i> Impact sur l'industrie du jeu<\/h3>\r\n                <p>Le DLSS repr\u00e9sente une avanc\u00e9e majeure dans le rendu graphique. En exploitant la puissance de l'IA, NVIDIA a cr\u00e9\u00e9 une technologie qui permet d'obtenir des performances sup\u00e9rieures sans sacrifier la qualit\u00e9 visuelle, rendant les technologies gourmandes comme le ray tracing plus accessibles. Cette approche pourrait d\u00e9finir l'avenir du rendu graphique dans les jeux vid\u00e9o.<\/p>\r\n            <\/div>\r\n        <\/section>\r\n\r\n        <section id=\"ecrans\" class=\"section\">\r\n            <h2><i class=\"fas fa-tv\"><\/i> Choisir le Bon \u00c9cran Gaming<\/h2>\r\n            <p>Maintenant que vous comprenez l'importance des FPS et des Hertz, il est essentiel de choisir un \u00e9cran adapt\u00e9 \u00e0 vos besoins gaming. Un bon \u00e9cran gaming peut consid\u00e9rablement am\u00e9liorer votre exp\u00e9rience de jeu.<\/p>\r\n            \r\n            <h3>Caract\u00e9ristiques importantes d'un \u00e9cran gaming<\/h3>\r\n            <div class=\"cards\">\r\n                <div class=\"card\">\r\n                    <h3><i class=\"fas fa-sync\"><\/i> Taux de rafra\u00eechissement (Hz)<\/h3>\r\n                    <p>Pour les joueurs comp\u00e9titifs, un taux de rafra\u00eechissement \u00e9lev\u00e9 (144Hz ou plus) est essentiel pour une exp\u00e9rience fluide et r\u00e9active.<\/p>\r\n                <\/div>\r\n                <div class=\"card\">\r\n                    <h3><i class=\"fas fa-clock\"><\/i> Temps de r\u00e9ponse<\/h3>\r\n                    <p>Un temps de r\u00e9ponse rapide (1ms) r\u00e9duit le flou de mouvement et les ghosting, essentiel pour les jeux rapides.<\/p>\r\n                <\/div>\r\n                <div class=\"card\">\r\n                    <h3><i class=\"fas fa-expand\"><\/i> R\u00e9solution<\/h3>\r\n                    <p>La r\u00e9solution (1080p, 1440p, 4K) d\u00e9termine la nettet\u00e9 de l'image. Un \u00e9quilibre entre r\u00e9solution et performances est crucial.<\/p>\r\n                <\/div>\r\n            <\/div>\r\n\r\n            <div class=\"affiliation\">\r\n                <h3><i class=\"fas fa-star\"><\/i> Recommendation d'\u00e9cran gaming<\/h3>\r\n                <p>Pour tirer pleinement parti des FPS \u00e9lev\u00e9s g\u00e9n\u00e9r\u00e9s par votre carte graphique, nous recommandons d'investir dans un \u00e9cran gaming avec un taux de rafra\u00eechissement \u00e9lev\u00e9 (144Hz ou plus) et une technologie de synchronisation adaptative (G-SYNC ou FreeSync).<\/p>\r\n                <p>Vous cherchez un \u00e9cran gaming performant? D\u00e9couvrez notre s\u00e9lection d'\u00e9crans gaming sur Amazon avec des taux de rafra\u00eechissement \u00e9lev\u00e9s pour une exp\u00e9rience de jeu optimale.<\/p>\r\n                <a href=\"https:\/\/tech.kouzay.com\/index.php\/x291\" target=\"_blank\">Voir les \u00e9crans gaming sur Amazon<\/a>\r\n            <\/div>\r\n\r\n            <h3>Notre s\u00e9lection d'\u00e9crans gaming<\/h3>\r\n            <div class=\"table-container\">\r\n                <table>\r\n                    <tr>\r\n                        <th>Type d'\u00e9cran<\/th>\r\n                        <th>Taux de rafra\u00eechissement<\/th>\r\n                        <th>R\u00e9solution<\/th>\r\n                        <th>Technologie<\/th>\r\n                    <\/tr>\r\n                    <tr>\r\n                        <td>\u00c9cran comp\u00e9titif<\/td>\r\n                        <td>240Hz+<\/td>\r\n                        <td>1080p - 1440p<\/td>\r\n                        <td>G-SYNC\/FreeSync<\/td>\r\n                    <\/tr>\r\n                    <tr>\r\n                        <td>\u00c9cran polyvalent<\/td>\r\n                        <td>144-165Hz<\/td>\r\n                        <td>1440p<\/td>\r\n                        <td>FreeSync\/Adaptive-Sync<\/td>\r\n                    <\/tr>\r\n                    <tr>\r\n                        <td>\u00c9cran immersif<\/td>\r\n                        <td>120-144Hz<\/td>\r\n                        <td>4K<\/td>\r\n                        <td>G-SYNC Compatible<\/td>\r\n                    <\/tr>\r\n                <\/table>\r\n            <\/div>\r\n        <\/section>\r\n    <\/div>\r\n\r\n    \r\n\r\n    <script>\r\n        \/\/ Navigation\r\n        document.querySelectorAll('nav a').forEach(anchor => {\r\n            anchor.addEventListener('click', function(e) {\r\n                e.preventDefault();\r\n                const targetId = this.getAttribute('href');\r\n                const targetElement = document.querySelector(targetId);\r\n                window.scrollTo({\r\n                    top: targetElement.offsetTop - 100,\r\n                    behavior: 'smooth'\r\n                });\r\n            });\r\n        });\r\n\r\n        \/\/ D\u00e9monstration FPS\r\n        const fpsSlider = document.getElementById('fps-slider');\r\n        const currentFps = document.getElementById('current-fps');\r\n        const movingObject = document.getElementById('moving-object');\r\n        \r\n        let fps = 60;\r\n        let lastTime = 0;\r\n        let position = 0;\r\n        let requestId;\r\n        \r\n        function animate(currentTime) {\r\n            if (!lastTime) lastTime = currentTime;\r\n            const deltaTime = currentTime - lastTime;\r\n            \r\n            if (deltaTime > 1000 \/ fps) {\r\n                position += 5;\r\n                if (position > 95) position = 0;\r\n                \r\n                movingObject.style.left = position + '%';\r\n                lastTime = currentTime;\r\n            }\r\n            \r\n            requestId = requestAnimationFrame(animate);\r\n        }\r\n        \r\n        function startAnimation() {\r\n            if (requestId) cancelAnimationFrame(requestId);\r\n            lastTime = 0;\r\n            requestId = requestAnimationFrame(animate);\r\n        }\r\n        \r\n        fpsSlider.addEventListener('input', function() {\r\n            fps = this.value;\r\n            currentFps.textContent = fps;\r\n            startAnimation();\r\n        });\r\n        \r\n        \/\/ D\u00e9marrer l'animation initiale\r\n        startAnimation();\r\n\r\n        \/\/ Animation des \u00e9l\u00e9ments au d\u00e9filement\r\n        const observerOptions = {\r\n            root: null,\r\n            rootMargin: '0px',\r\n            threshold: 0.1\r\n        };\r\n\r\n        const observer = new IntersectionObserver((entries) => {\r\n            entries.forEach(entry => {\r\n                if (entry.isIntersecting) {\r\n                    entry.target.style.opacity = '1';\r\n                    entry.target.style.transform = 'translateY(0)';\r\n                }\r\n            });\r\n        }, observerOptions);\r\n\r\n        document.querySelectorAll('.card, .comparison-item').forEach(item => {\r\n            item.style.opacity = '0';\r\n            item.style.transform = 'translateY(20px)';\r\n            item.style.transition = 'opacity 0.5s ease, transform 0.5s ease';\r\n            observer.observe(item);\r\n        });\r\n    <\/script>\r\n<\/body>\r\n<\/html>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>FPS, Hertz et DLSS &#8211; Guide Complet | Tech.Kouzay.com Tech.Kouzay.com FPS Hertz Synchronisation DLSS \u00c9crans Gaming FPS, Hertz et leur importance pour l&rsquo;affichage Comprenez les&#8230;<\/p>\n","protected":false},"author":2,"featured_media":5936,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_wp_convertkit_post_meta":{"form":"-1","landing_page":"","tag":"0","restrict_content":"0"},"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[189,190,192,194,202,204,209,210,213],"tags":[],"class_list":["post-5933","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-accueil","category-actualites","category-actualites-gaming","category-blog-guides","category-comparatifs-gaming","category-consommateurs-high-tech","category-daily-deals","category-dossier","category-entrepreneurs-tech"],"jetpack_featured_media_url":"https:\/\/tech.kouzay.com\/wp-content\/uploads\/2025\/08\/dlss-presets_1200-copie.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tech.kouzay.com\/index.php\/wp-json\/wp\/v2\/posts\/5933","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tech.kouzay.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tech.kouzay.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tech.kouzay.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/tech.kouzay.com\/index.php\/wp-json\/wp\/v2\/comments?post=5933"}],"version-history":[{"count":7,"href":"https:\/\/tech.kouzay.com\/index.php\/wp-json\/wp\/v2\/posts\/5933\/revisions"}],"predecessor-version":[{"id":5943,"href":"https:\/\/tech.kouzay.com\/index.php\/wp-json\/wp\/v2\/posts\/5933\/revisions\/5943"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tech.kouzay.com\/index.php\/wp-json\/wp\/v2\/media\/5936"}],"wp:attachment":[{"href":"https:\/\/tech.kouzay.com\/index.php\/wp-json\/wp\/v2\/media?parent=5933"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tech.kouzay.com\/index.php\/wp-json\/wp\/v2\/categories?post=5933"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tech.kouzay.com\/index.php\/wp-json\/wp\/v2\/tags?post=5933"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}